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Sweet's guide to 3x3 instant kills

 
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More SF guides?
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Sweetman2
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PostPosted: Sun Oct 07, 2007 10:45 pm    Post subject: Sweet's guide to 3x3 instant kills Reply with quote

Hiya, everyone. Smile
This is the most recent assignment I've set myself.

If you'd like to know how to do an insta, but not sure which size to do, how to do it, or how big to make the combo, here's your chance to find out.

Below I've posted up these screenshots and a short description on each of them.
If you would like to know a build or would like to see one of the attacks shows a different way to do it, or how to do it, please please please let me know and I will either show you in-game (we can sort out time) or I can post more screenies here.

If you would like to know how to build it, that's easily shown here. Wouldn't take me long. I just want to know if anyone would like to see it.

Anyway, enough blabbering, here they are. Before image on the left, with after image on the right

1) Smallest insta - The double. The smallest insta allowed.

2) The Triple - Sometimes enough to kill someone, but not particularly recommended.

3) The Bingo - Probably the most used insta as it is very efficient in killing the opposing person. It takes up 12 (out of 13) squares, so will work if you break quick enough.

4) The Donkey - As you can see, this is a definite kill (apart from the other little things that will effect sword placement) but it is a 3x15 squares which is over the whole screen.

5) The Vegas - As from now, it's all sort of, for show. This is unnecessary, but good if you'd like to show off.

6) The Vegas^2 - Again, all for show. No real purpose, as it is basically the same as a Donkey.


So they're using 2x2 blocks. But as I said earlier, because of sword placement and the things that can affect it, these may also hit on the left hand side. That is why (if time allows) we use two 3x3 blocks on top of each other.

1) The Double - As you note, the first 3x3 block (that was combo'd) turned into a 2x3. That's just part of the SF schematics. I can give you links to the website where to find that out, if you'd like.

2) The Triple - Not the best, but still painful.

3) The Bingo - Again, you get the 3x12 sword. So not 100% kill, but very high rate of their defeat.

4) The Donkey - This is a 100% death. No matter what.

5) The Vegas - All for show.


So as we have seen there, they're the many different forms of insta's.

If you would like anything redone or help with anything (including how to build these or how I broke them or anything), please please please don't hesitate to ask. I'm always willing to help

Thank you for your time, and good luck. Smile


-Sweetmantwo
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Faeree
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PostPosted: Mon Oct 08, 2007 6:48 am    Post subject: Reply with quote

Wow! I get it now! Thanks so much Sweet! Very Happy
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Whoosy
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PostPosted: Mon Oct 08, 2007 9:21 am    Post subject: Reply with quote

Thanks SM2!

That was really helpful. I didn't realize that any break can make a big sword, if it is part of a big enough combo, ie. triple, bingo, etc. I was thinking that breaking just two of the single blocks or just two swords was always insignificant.

Did I get that right?
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maggiebones
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PostPosted: Mon Oct 08, 2007 9:26 am    Post subject: Reply with quote

Sweetmantwo wrote:

1) The Double - As you note, the first 3x3 block (that was combo'd) turned into a 2x3. That's just part of the SF schematics. I can give you links to the website where to find that out, if you'd like.


Yes Please.
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Sante
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PostPosted: Mon Oct 08, 2007 1:43 pm    Post subject: Re: Sweet's guide to 3x3 instant kills Reply with quote

Sweetman2 wrote:
1) The Double - As you note, the first 3x3 block (that was combo'd) turned into a 2x3. That's just part of the SF schematics. I can give you links to the website where to find that out, if you'd like.


Hi Sweet, thanks for this - I'm not the most spatial thinker, so often find combos difficult.

However, just a question on the second double shown above - isn't that actually a triple? (Blue & yellow breaks first, then red, then green in the bottom right corner.)

Thanks,
Sante
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Sweetman2
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PostPosted: Mon Oct 08, 2007 7:42 pm    Post subject: Reply with quote

For Whoosy: I'm not quite sure I understand what you mean by that. Different sized gems (i.e 2x3, 3x3, 3x4) produce different size swords, and combo's just make the blocks vary in size. If I understood wrong, let me know and I'll try to explain the best I can.

For Maggie: This should tell you all about where pieces and swords fall, and why they fall and why swords do the things they do.

For Sante: I can repost that one if you like, but when the two yellows hit, it was at the same time the blue block was broken, as in, there wasn't a combo. I'll show you in more detail here:

1) See on this screenie, the first hit (single) is the green breaker going. So the green breaker goes, meaning the red breaker has to drop down one, making contact with the red gem (2x2) so that's a double the 2x2 making ia a 2x4 as shown below that. So the green breaker making contact is the single, then the red making contact is the double.



2) This is what you may have thought would be a double.

But as you can see, the green's make contact at the same time the blue's make contact, meaning nothing is left to fall, so it would only be a single, not a double.


I hope this helped.. if it didn't, I can explain it in a bit more detail.


-Sweetmantwo
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maggiebones
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PostPosted: Tue Oct 09, 2007 8:01 am    Post subject: Reply with quote

Sweetman2 wrote:

For Maggie: This should tell you all about where pieces and swords fall, and why they fall and why swords do the things they do.


Thanks!

Sweetman2 wrote:

For Sante: I can repost that one if you like, but when the two yellows hit, it was at the same time the blue block was broken, as in, there wasn't a combo. I'll show you in more detail here:


I think Sante is right. There is a green block in the lower right corner, and a green breaker on top or the red 3x3. So the blue breaks first, dropping the red breaker which breaks the red 3x3. This then drops the green breaker which drops the single green block.
So because it is not in a nxn (I think you called this a gem?) does it still effect the combo? or just make more sprinkles?

Also, another questions if i understand correctly from all of this and the link. The first thing broke in a combo is normal the second thing to break is doubled, the third thing is tripled... and so on, so It is more effective to have the larger gems towards the end? The order does matter, correct?
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maggiebones
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PostPosted: Tue Oct 09, 2007 8:21 am    Post subject: Reply with quote

Sweetman2 wrote:

For Maggie: This should tell you all about where pieces and swords fall, and why they fall and why swords do the things they do.


This is a great link! I am really grateful that you posted it. Thanks again!
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Sante
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PostPosted: Tue Oct 09, 2007 1:27 pm    Post subject: Reply with quote

Yep, Maggie explained better what I meant - realised that the blue and yellow breakers would go at the same time and count as one break, it was the green break in the bottom right corner which made it a triple.
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Sweetman2
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PostPosted: Tue Oct 09, 2007 5:11 pm    Post subject: Reply with quote

Ohh, okay. Sorry. I misunderstood.
Okay, with that, because the blue block goes first it send that sword as a single because it hasn't been combo'd. Then, the red breaker has to fall, landing on the red gem, it would cause a double on the red 3x3 block meaning it would double the size of the block (3x6). Then the green breaker has to fall because the red gem is gone, so that is a triple on the single block, meaning that single block would send 3 sprinkles because it was tripled.
That green isn't affecting the size of the combo because the blue was already singled, and the red double, but the green single block was tripled. No gems were taken into account.
Hope it helped :-/

And, yes, Maggie. There's no point in breaking your big sword first because it will get singled, then just make lots of sprinkles combo. It won't affect the size of the sword.
I'll post up screenies. Just a minute.


-Sweetmantwo
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Sweetman2
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PostPosted: Tue Oct 09, 2007 6:43 pm    Post subject: Reply with quote

Okay, here you go.

First one is they way that you are thinking, Maggie and Sante. Whereas the second is the way that I'm illustrating. I'll let you decide which is better. Both are Bingo's.







-Sweetmantwo
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andi_kan
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PostPosted: Thu Oct 18, 2007 1:14 am    Post subject: Reply with quote

Just a correction that SM2 might have overlooked. The example of a Double on 3x3 followed by another 3x3. The first break produces a 2x4 (and not 2x3 as SM2 wrote) and is evident on the resulting screenie.

As a general rule, if a square gem (2x2, 3x3, 4x4 etc..) is at the first break, it's width will decrease by 1 while the length will increase by 1. Guess the game doesn't like to produce fat swords.
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PostPosted: Mon Oct 22, 2007 12:09 pm    Post subject: Reply with quote

Though the 2x2 sends a 1x4 and not a 1x3. Crazy Devs! Razz
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