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teal Broad Forum Tart

Joined: 18 Dec 2005 Posts: 110
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Posted: Wed May 03, 2006 10:15 pm Post subject: Random Things About YPP that you didn't know about |
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This thread is to try to share things in the game that very few people know and would be useful to share to everyone. I'm not sure if it'll be useful or not to others, but eh, doesnt hurt to try. So here goes my knowledgable tip of the <insert period of time here, eg. day, week, month, year, millenium>.
You can use shorthand for those commands which were always a pain to type out fully. For example, if you wanted to invite someone to your home, you would have to type /invite <pirate name>. For for those lazy pirates like me, I only type out /inv <pirate name>. This can be done for any command at all, as long as there aren't too repetitive commands which start with the same first letters. For example, you cant type /in <pirate name> because /in is the beginning of both /info and /invite. But for something like officer chat, you can just type /o which stands for /officer. You can do it with any command, just try it yourself.
Yay for being lazy.
Teal |
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andi_kan Solid Forum Tart

Joined: 12 Nov 2005 Posts: 167 Location: Malaysia
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Posted: Thu May 04, 2006 1:16 am Post subject: |
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A totally useless bit of info :
The pirate who probably receives the most spam tells is 'Ahoy'. Ever tried sending a /tell to your hearty, only to miss out his/her name and end up typing :
/te Ahoy mate how are you? _________________ Andikan
............
You do not need to see a miracle to believe;
Merely believing without seeing, is in itself a miracle. |
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kusje Weighty Forum Tart
Joined: 20 Jan 2006 Posts: 249
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Posted: Thu May 04, 2006 4:31 am Post subject: |
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Random Things About YPP that you didn't know about: If you are having trouble engaging orange/red brigands. It would be advisable to click on them first :D
/me runs from teal. |
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yarky Novice Forum Tart
Joined: 17 Dec 2005 Posts: 9
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Posted: Thu May 04, 2006 4:52 am Post subject: |
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Here's a helpful tip I got from the forum (courtesy of Scarymuffin), but is so buried new folks might miss it.
When carp'ing you can press "1". "2" or "3" with the otherwise idle left hand to select the piece you want from the toolbox. Saves a lot of mouse movement and helps prevent misclicks. |
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hharadore Neophyte Forum Tart

Joined: 22 Dec 2005 Posts: 48
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Posted: Thu May 04, 2006 7:20 am Post subject: |
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Max on a Cutter is not eight.
Its actually seven and a half.
lots of people already know it.. oh well =/ |
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ara Sublime Forum Tart

Joined: 29 Sep 2005 Posts: 795 Location: michigan, USA
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Posted: Thu May 04, 2006 7:36 am Post subject: |
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if you have already used a command (or have received a tell from someone) you can just use your up and down arrows to find the command rather then typing anything out (again) _________________ Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
~ Carl Zwanzig |
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deeg Apprentice Forum Tart

Joined: 17 Sep 2005 Posts: 73 Location: San Antonio, TX
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Posted: Thu May 04, 2006 1:41 pm Post subject: |
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For stall owners - commodities are brought to stalls based on the concept of dynamic spawning. This means that when people are buying lots of a commodity at a high price, bots will bring more and vise versa.
To determine if what you are paying for a commodity is a fair price, be sure to take a look at rustycutlass.org
Its important to try to grab commodities in the low cycles to maximize profits. Buying wood at 31 P.o.E. might be good if you can sell it for 32 P.o.E., but it will be a lot easier to realize profits if you buy at 24 P.o.E. instead. _________________ The North - clean, friendly, fun and ruling the ocean  |
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Justix Narrow Forum Tart

Joined: 18 Jan 2006 Posts: 87 Location: Paris, France
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Posted: Thu May 04, 2006 9:14 pm Post subject: |
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when you want to access the maps on the ship, or chart a course, think to the little map in your inventory, it is faster than going to the wheel, but still, start your pillage by a second of navigation puzzle at the wheel to have control over the bnav after (I often forgot that )
Justix _________________ Beware : I sometime forget a negation in my sentences, making them mean the opposite of what I want to say. |
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Avera Narrow Forum Tart

Joined: 26 Dec 2005 Posts: 92
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Posted: Thu May 04, 2006 9:36 pm Post subject: |
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YPP-fact #651:
YPP has achieved its aim of causing pandemic addiction to highly repetitive tasks for menial metaphysical rewards.[/b] _________________ ~~~ ^_____^ ~~~ |
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Birchle Neophyte Forum Tart

Joined: 14 Mar 2006 Posts: 45 Location: NH
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Posted: Fri May 05, 2006 6:01 am Post subject: |
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| Justix wrote: | | start your pillage by a second of navigation puzzle at the wheel to have control over the bnav after |
Or just pop on nav for a second before even deporting, and you don't have to worry about the puzzle at all.
And along the same lines, when you do a /w on a ship, if there's a name in parentheses at the top, that's the person with bnav control. If there's none, well, someone better grab it if you get into battle! |
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Pauling Illustrious Forum Tart

Joined: 03 Sep 2005 Posts: 433
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Posted: Tue May 09, 2006 7:17 am Post subject: |
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The game wiki has a lot of really handy info, such as the list of little-known commands:
http://yppedia.puzzlepirates.com/Command
(/gwho migh be handy when deciding when to run a recruiting pillage, for example)
Also, to clarify: Justix was referring to the "ye known world" map. If you have others, they won't help you much.
And Deeg meant that rustycutlass shows ocean average prices. If your island spawns a given commodity, that makes it cheaper than at other islands, so while rustycutlass shows cycles, it's NOT always trustworthy for exact price info. (You could miss your local low price point by a few hundred poe just following rustycutlass without considering geographic variations) _________________ Officer emeritus and occasional cabin person
Now! Crew discounts! |
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Justix Narrow Forum Tart

Joined: 18 Jan 2006 Posts: 87 Location: Paris, France
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Posted: Tue May 09, 2006 9:54 am Post subject: |
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speaking about little known facts and greenies... let me speak about "shangai points". Shangais are necessary to rename ships (put simply, the bigger the ship and the bigger the change the more shangais are necessary). What many people do not know is that there is only one way to create new shangai in game, the process is about like that :
player buys dubs with credit-card for the very first time
player joins crew xxxx
captain of crew xxxx gets one shangai
when player changes crew or buy more dubs he doesn't bring new shangai points. The crew gaining the shangai is the first in which the player is after he bought his dubs for the very first time. What that means is that crews that recruit a lot shall get more shangais, but shangais can also be sold for around 5000 poe. And I'm afraid that some greenies may bring that wealth to some people without knowledge nor compensation, so I wanted to bring that knowledge here, so that people know better.
Justix _________________ Beware : I sometime forget a negation in my sentences, making them mean the opposite of what I want to say. |
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Pauling Illustrious Forum Tart

Joined: 03 Sep 2005 Posts: 433
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Posted: Tue May 09, 2006 11:00 am Post subject: |
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Technically, it's "player joins crew, buys dubs, crew gets shanghai". It sounds really similar, but as I understand it, if someone buys dubs without joining a crew first, no shanghai is ever generated for anyone.
Are they really going for 5k now? I know I used to see them quoted for 10-12k... (Muffin charged me 6k each to name the Inigo Montoya.). Our crew has only sold a few that I've ever known of- for the most part we rename our own ships or use them as intended, rewarding people who've encouraged new members to join the crew and stick around. (I don't even want to think of how many renamed sloops Kasper has!) _________________ Officer emeritus and occasional cabin person
Now! Crew discounts! |
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kasper Broad Forum Tart

Joined: 25 Sep 2005 Posts: 128 Location: Somewhere between Lost & Found
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Posted: Fri May 12, 2006 6:14 am Post subject: |
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hehe Pauling- I have 2 renames - sloops. the 1 named after my wife [April May- yes, that is her RL name] & a 1/2 rename [ Happy Plaice ] for a total of 5 shangs, of which i generated 4 on seperate accounts - hehe- only bought 1 shang for 6k. _________________ Arrgh maties, don't kill'em all.
Leave but one to tell the tale of THE LOST LOT |
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teal Broad Forum Tart

Joined: 18 Dec 2005 Posts: 110
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Posted: Wed May 17, 2006 4:26 pm Post subject: |
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Ummm...some new bnavvers might find this piece of info useful. Sometime you wonder where your tokens went, all of a sudden you have many and the next turn you have almost nothing. Why is that you say?
Part 1 No Movement
There are tokens which get generated every turn. Tokens disappear after four turns. So they go bye bye if you dont use your movements within 4 turns. If you scroll your mouse over the move tokens, you get funky numbers like 0,1,2,0,1. Well, these numbers aren't really random, they actually tell you when your move tokens go bye bye. All of the numbers in a row totalled together equal to the amount of move tokens you have. For example, when you start your bnav in the very beginning this is what you have if you scroll over the Left, Straight and Right accordingly.
0,0,0,0,2 Left = 0 + 0 + 0 + 0 + 2 = 2
0,0,0,0,4 Straight = 0 + 0 + 0 + 0 + 4 = 4
0,0,0,0,2 Right = 0 + 0 + 0 + 0 + 2 = 2
Total Tokens
2 Left
4 Straight
2 Right
The turn after that, you will get get something like the following if you don't move and your sailors generate some tokens for you (specifically 1 right token and 1 left token in this example).
0,0,0,2,1 Left = 0 + 0 + 0 + 2 + 1 = 3
0,0,0,4,0 Straight = 0 + 0 + 0 + 4 + 0 = 4
0,0,0,2,1 Right = 0 + 0 + 0 + 2 + 1 = 3
Total Tokens
3 Left
4 Straight
3 Right
Essentially, your initial move tokens 2, 4 and 2 degraded one turn. That means they shift over to the left one space. The new tokens you generate appear on the right. In this case your sailors generated 1 left turn and 1 right turn. They have 4 turns to degrade before they disappear. I hope this makes sense to everyone.
When the numbers finally hit the far left side, the left-most numbers turn red. This indicates that if they are not used within that turn, they disappear and go bye bye.
1,2,0,3,2 Left
2,1,3,1,1 Straight
0,1,0,0,1 Right
Total Tokens
8 Left
8 Straight
2 Right
In the above example, if no moves are used, then you will lose 1 left turn and 2 straight movements.
Part 2 Using Tokens
When you use your tokens to move left, right and straight, its quite simple. They just get subtracted from your total amount of tokens. How does it affect the list of number you ask? Its also quite simple. The tokens gets subtracted from the number furthest to the left.
So if you had the following moves and put in the movement SSRL:
1,2,0,3,2 Left
2,1,3,1,1 Straight
0,1,0,0,1 Right
The tokens would be taken out of the
2 - 1 = 1,1,3,1,1 Straight
1 - 0 = 0,1,3,1,1 Straight
0,1 - 0 = 0,0,0,1 Right
1 - 0 = 0,2,0,3,2 Left
In this case, when turning right, since there are no move tokens in the farthest left number (0), you have to go down the row until you reach a number greater than (0). In this case, it is the (1) in the next column. That is why it is subtracted in the second column.
Ummm I think that covers all of the information with token decay. If you think you understand all of it try the following test thingy.
Test Your Knowledge
The tokens you have at the moment are the following. Your sailors generate a Straight and a Right. Your movement onto the board is LLSL. What are the next set of tokens you would see and what are the total number of Lefts, Straights and Rights you will have next turn.
1,1,0,3,2 Left
2,0,1,2,1 Straight
1,1,0,0,1 Right
I hope this helps and that there aren't any mistakes in the post. Whap me if there are any XD.
Teal
PS (highlight the following lines to see the answer and reasoning)
0,0,2,2,0 Left
0,1,2,1,1 Straight
1,0,0,1,1 Right
All of the numbers in the first column go away because the tokens in that column disappear after 1 turn. Shift all of your numbers to the left and add the nextly generated tokens on the right side. In this case its 1 Right and 1 Straight. So add a 1 on the Straight Row and add a 1 on the Right row. Since no Lefts were generated, add a big fat 0 on the Left row.
Now because we used 3 Lefts and 1 Straight in our movement, we have to take them away from our tokens. We start taking them away from the numbers on the furthest left and them move to the right until we have subtracted 3 tokens from the Left row and 1 token from the Straight Row. Since we did not move Right, we don't have to eliminate any from the Right row
1 - 1 = 0,1 - 1 = 0,0,3 - 1 = 2,2 Left
2 - 1 = 1,0,1,2,1 Straight
1,1,0,0,1 Right
Total
4 Left
5 Straight
3 Right
Last edited by teal on Thu May 18, 2006 10:48 am; edited 2 times in total |
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